Dungeon World

Trouble in Aylesford

After the demise of Jhonen the cheapskate, our heroes are left with the dilemma of where to go after their employer and his shipment of highly explosive coal have been destroyed. Edwyn has gotten the notion in his head that they should go wandering through a forest inhabited by vicious barbarians and rabid wolves, in search of some possibly non-existent ruins. The other three manage to convince him to look for more information in the village of Thoren, which they are very close too. Due to their poor sense of direction the group arrives in the village in the middle of the night, having turned half a days walk into a full one.
They go straight to the only open establishment in town, The Hog’s Trotters, a bar and inn. They also realize that Uther was the only one of them with any money. The Reverend decides that he would rather loiter outside of the bar and smoke some weed. Inside the Hog’s Trotters Edwyn attempts to use his dubious charm to coax information out of the bartender, and completely fails. Uther buys several drinks and is able to get the bartender to talk to him, by virtue of not being an eccentric wizard. He learns that his old mercenary band, The Company of the Lion, have taken up work in the nearby town of Aylesford. However the bartender is concerned because no word has come from Aylesford in some time. He offers Uther a reward if he and his companions go to check on the town.
At the same time, Ferruptus the cleric notices a villager drowning his sorrows in cheap ale. Ferruptus tries to console poor Glun, who tells the cleric of his brother and sister in law, Danek and Mathilde who have gone missing in Aylesford. Edwyn overhears this and offers the groups services in locating the missing couple, and Glun gratefully accepts with promises of a reward.
As the others are finding work and making deals, the Reverend is accosted by an old crone claiming to be a fortune teller. The crone offers to tell the Reverends future for a hit of his pipe. After some reluctance the Reverand gives her a puff of the good stuff.
Back in the bar, Edwyn makes a bet with Uther, that if he can talk the price of their rooms down to three coins, Uther will pay for them all. Edwyn once again tries to charm the bartender and manages to talk the price of a room down to four coins. Uther then buys a room for Uther and no one else. Edwyn uses his spell of invisibility to try to sneak into Uther’s room and when he is caught pretends to be a tavern wench. Uther throws him out but lets the other two sleep on the floor. Ferruptus relents on Edwyn and sneaks him into the room.
The next morning Edwyn and the Reverend take it upon themselves to make “discreet” inquiries about Glun, because caring about your family is highly suspicious. After the two of them roam through the town, harassing the villagers with questions, Glun tells the band of adventurers that he will not be rewarding them after all. The four of them head to Aylesford anyway.
Upon arriving in Aylesford, they discover that the town is full of corpses. Uther finds members of his mercenary company among the dead and then goes in search of Glun’s relatives alone. Ferruptus uses his powers to commune with the spirit of one of the dead guards, who tells him that a horrible monster picked off the townspeople one by one before it destroyed Aylesford. Uther discovers the bodies of Danek and Mathilde, who died in each others arms. He takes Mathildes prized bracelet to give to Glun. Meanwhile, Edwyn senses a powerful magical aura coming from the church at the center of the town. He and the Reverend leave Ferruptus to pray over the dead, and approach the church. They open the doors of the church to reveal a horrific creature, which lets out a blood curdling scream.
To be continued…

Bye Jhonen...
The Gang goes Criminal

We pick up where we left off, with our wonderful band of banditos camping out in a clearing in the forests between Lurien and Thoren. Edwin took watch first, keeping the group perfectly safe from all the scary dragons and monsters. Then, when he switched with the Reverend Kidron, everything went to shit. Wonder why?

The Rev. was on watch, undutifully falling asleep at his post until he was awoken (along with everyone else) by the screaming of a guard being dragged off into the woods, and the subsequent crunching of his bones. Another throng of sound came from the opposite direction, with the clashing of swords and growling of some sort. Suddenly the Rev. was overtaken by a set of glowing red eyes, as he realized a huge wolf stared him in the face, and pounced. A voice rang out over the clearing,
“Well, that’s just no good.”
Uther, attentively up and swinging immediately, tried to aid his lazy friend. As did Edwin, who attempted to pick up a branch from the fire and wave it at the wolves. He did, however, manage to trip himself and accidentally hurl the flaming stick at his newfound comrade. It hit his leg where the wolf had bitten immediately cauterizing the wound. What a lucky guy the Rev. is to have such helpful friends!

The fight that ensued saw Uther trying to put the moves on Edwin, who had noticed Uther’s shy interest from the beginning but had to maturely tell him to put it on hold for now. It also saw the good Rev. nearly getting mauled to certain death by wolves. Once the fight had ended, Edwin approached Jhonen about their payment. Upon hearing that Jhonen did not intend to pay them, Edwin picked up a hot coal and threatened to throw it into what was left of his supplies. Jhonen didn’t believe him. Jhonen was right.

However, Edwin had a brilliant plan: to cast a spell of charm person on Jhonen! Certainly that would restore them to his favor and they could get paid $$$$. Well, upon attempting this, Edwin failed to properly cast the spell, having accidentally mixed up the words ‘charm’ and ‘alarm’ in his book. This rightly woke Jhonen from his slumber, who awoke to see two yellow glowing eyes staring down at him, drawing things on his face. He did not like this. He had his Barbarian pet, Utuk, attack our wonderful merry men, starting with a sharp blow to Edwin’s chest. What a dick! WELL, they didn’t take kindly to that. As Jhonen rode off into the sunset (rise?) with the pathetic remains of his cargo, Edwin cast a deadly spell of magic missiles and set the entire caravan aflame, which flipped and killed Jhonen. Yay!

The party then concerned themselves now with Utuk. As he char,ed straight for the Rev., Edwin bravely shot some more magic missiles at the Barbaric Bastard, which truly got his attention. As Utuk changed his course to charge at Edwin, the Rev. shot him in the back with his lovely gun, the True Son. This put a healthy hole in the back of the Barbaric Bimbo, but he still charged. At this point, Edwin used his sharp thinking and intuition, and without even a flinch, he turned, and roared out in laughter,
He swung his staff and smacked a nice hot coal into the face of Utuk, who was then tripped by Uther chasing him. He slammed into the ground, and was met with a swiftly wound up kick in the face by Edwin. Uther then took it just a STEP too far and decided to go ahead and smash the man’s spine. Bit overkill, but it got the job done.

Deciding that this was their lives now, the group looted the bodies of the now deceased (may they rest in piece[s]). All they found was a contract on Jhonen’s (burnt) body outlining the deal to be made with the merchants in Thoren. Uther subsequently threw this in the fire. The group then struck out into the forest based on some prior knowledge of Edwin’s that there was an abandoned cabin nearby. The group holed up there, safe from the elements, and rested,

How does everything begin?
Character/World creation and quick first session

The Group’s First Test…

The Party:
Edwin Harpel (Runic Wizard)
Ferruptus Drarus (Cleric)
Uther Morradin (Fighter)

Our group was hired by one Jhonen, a merchant delivering supplies. Jhonen wanted to export supplies (coal in this case) from Lurien and decided to hire adventurers to guard the three wagon caravan. The group managed to convince Jhonen of how good they were, each in their own unique manner: Edwin displayed his rune magic, Ferruptus convinced him that they needed a healer and Uther was hired for his reputation.


The caravan headed to Thoren (first stop), but was attacked by a group of barbarians in the middle of the trip. The group sprang into action, dodging arrows and using magic to take down their enemies. Edwin used smart tactics to confuse the archers while Uther and Ferruptus went on the offensive to strike directly at his enemies. After a few bad choices, a couple of caravans guards got killed and some of the supply crates were destroyed.

Jhonen saw the destruction to his supplies and decided to cut the pay to the group in half. The party tried to reason with the merchant, but all to no avail. The merchant wasn’t convinced by the group’s different explanations. They decided to drop the matter and continue with the trip. Later in the day, when dusk hit the sky, they decided to make camp in a clearing on the side of the road. Edwin created an Alarm spell around the camp which hopefully works, and Ferruptus set out to the wounded.

Will the party come out of this unscathed? Will they make it to the next town without the rest of the supplies being destroyed? Tune in next time on…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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